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Luxion KeyShot Pro Animation KeyShotVR v4.3.18 x64. KeyShot is the fastest and easiest to use 3D rendering and animation software available. In just a few steps you can create amazing looking images from your 3D models. Planetside Terragen Professional 4.3.18 x64 + patch is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Planetside Terragen Professional keygen to create the most realistic visualisations.
Capture One Pro 12.0.0.291 Mac x64
Title: Capture One Pro 12.0.0.291 Mac x64
Info:
Capture One continues to lead the way in RAW file image editing. Expertise from creating customized color profiles for more than 400 cameras, combined with our relentless dedication to creative freedom has brought recognition to Capture One?s workflow, our exceptional color handling, and precision editing tools.
We develop our software with the ambition of enabling you to achieve your creative vision through a smooth, efficient workflow; making it the professional?s choice in imaging software.
本人程序员,要买一个写代码的键盘,请问红轴和茶轴怎么选?
惊艳的视觉效果 快速的实时渲染
官方网站
实例场景
System Requirements
KeyShot Forum
KeyShot Plugin Manuals
KeyShot 8 Manual
KeyShot 7 Manual
最新版本
以前版本
KeyShot Assets Downloads
KeyShot Plugin Downloads
网盘下载
Previous KeyShot versions
Versions | Windows 32-bit | Windows 64-bit | Mac OS X |
---|---|---|---|
v8 | keyshot_w64_8.2.80.exe | keyshot_mac64_8.2.80.pkg | |
v8 | keyshot_w64_8.1.61.exe | keyshot_mac64_8.1.61.pkg | |
v8 | keyshot_w64_8.1.58.exe | keyshot_mac64_8.1.58.pkg | |
v8 | keyshot_w64_8.0.247.exe | keyshot_mac64_8.0.247.pkg | |
v7 | keyshot_w64_7.3.40.exe | keyshot_mac64_7.3.40.pkg | |
v6 | keyshot_w32_6.3.23.exe | keyshot_w64_6.3.23.exe | keyshot_mac64_6.3.23.pkg |
v5 | keyshot_w32_5.3.6.exe | keyshot_w64_5.3.6.exe | keyshot_mac64_5.3.6.pkg |
v4 | keyshot_w32_4.3.18.exe | keyshot_w64_4.3.18.exe | keyshot_mac64_4.3.18.pkg |
v3 | keyshot_w32_3.3.33.exe | keyshot_w64_3.3.33.exe | keyshot_mac64_3.3.33.pkg |
v2 | keyshot_w32_2.3.2.exe | keyshot_w64_2.3.2.exe |
- 更新包只需在下载文件名后面加
_update
(不包含扩展名)
Content Download
Versions | Windows | Mac OS X |
---|---|---|
KeyShot 8 | keyshot_resource_installer.exe | keyshot_resource_installer.pkg |
KeyShot 7 | keyshot_resource_installer.exe | keyshot_resource_installer.pkg |
Content Installation
After downloading, run the installer. During installation, the new resources will be added to your KeyShot Resource folder and visible in the KeyShot library, Materials tab. The new Poliigon folder will be added to your Materials folder.
下载后,运行安装程序。在安装过程中,新资源将添加到KeyShot Resource文件夹中,并在KeyShot库的Materials选项卡中可见。新的Poliigon文件夹将添加到您的Materials文件夹中。
Plugin Download
Versions | Windows | Mac OS X |
---|---|---|
Rhinoceros 6 | keyshot8_rhino_plugin_1.0.rhi | keyshot8_rhino_plugin_1.0.dmg |
Cinema 4D R20 and prior | keyshot8_c4d_win_plugin_1.0.exe | keyshot8_c4d_mac_plugin_1.0.dmg |
Cinema 4D R19 and prior | keyshot8_c4d_win_plugin_1.0.exe | keyshot8_c4d_mac_plugin_1.0.dmg |
KeyShot 8 安装说明
- 使用 X-Force KeyGen (keygen KeyShot v8.0 - MOD by YOLAWS.exe) 生成许可文件 (keyshot8.lic)
- 安装 Keyshot (不要运行 keyshot 影响安装)
- 复制补丁 keyshot.exe 到 KeyShot 安装目录,替换文件
- 运行 Keyshot
- 安装这个许可文件
- 请享用!
Keyshot 6 Trial
Use X-Force KeyGen (keygen KeyShot v8.0 - MOD by YOLAWS.exe) to generate the License file (keyshot8.lic)
Install Keyshot v8 (do not run keyshot after installation)
(64bit) -> Replace the Original file with the Crack
-> C:Program FilesKeyShot6binkeyshot.exe
-> C:UsersXXXXXAppDataLocalKeyShot8bin
Run KeyShot
Install the License file, block using firewall.
Enjoy!
Keyshot 6 Crack
KeyShot 8.0.247 安装说明(不完美)
And install instruction:
Install Luxion KeyShot? 8.0.247
Open the ‘Patch’ folder and highlight|copy the two files: ‘keyshot8.lic’ and ‘keyshot8_extras.lic’. Paste the two copied files into: C:Users%username%DocumentsKeyShot 8
Right click Notepad and ‘Run as administrator’. File > Open ‘hosts’ located in: C:WindowsSystem32driversetc
Add the following two lines:From the ‘Patch’ folder copy the Patcher ‘lkeyshot8-tpc-patch.exe’ and paste it into the KeyShot 8 installation folder [default location: C:Users%username%AppDataLocalKeyShot8bin]
Run ‘lkeyshot8-tpc-patch.exe’ and when prompted, enter the password: tpcrew-group [Proceed]. Click ‘Patch’ and once patch complete, select ‘Exit’
The Patcher will have created another ‘bin’ folder within ‘bin’ [C:Users%username%AppDataLocalKeyShot8binbin]. Inside the new ‘bin’ folder, copy the patched ‘keyshot.exe’ file.
Return to the installation folder [C:Users%username%AppDataLocalKeyShot8bin] and paste and replace the existing ‘keyshot.exe’ file
Done!
KeyShot 7 安装说明
- 安装 KeyShot,装完后关闭安装程序,不要运行 KeyShot
- 复制补丁
keyshot.exe
到 KeyShot 安装目录,替换文件
Keyshot 7 License Key
- 打开
Keygen.exe
,点击Generat
生成.lic许可证文件
- 运行 KeyShot,选“安装许可证文件(*.lic)”,下一步,选择刚刚生成的.lic许可文件,点完成!
Changelog for 8.2.80
KeyShot 8.2.80
New Features
- Offline Rendering Pause
- Interior mode speed and performance increase
- Vertical orientation for Presentation Mode
- Shift-key drag-and-drop to add sub-materials
- Network Rendering for Linux
- Alembic Vertex Color/Deformable Curve support
- Autodesk Revit 2019 Import
- Updated SOLIDWORKS integration
- Updated PTC Creo integration
- Updated Fusion 360 integration
- Updated Cinema 4D integration
Updates
- Updated SolidWorks importer to support SolidWorks 2019.
- Updated KeyShot Viewer Splash to 2019.
- Updated all splash screens with 2019 for 8.2.
- Updated Cloud Library with 64x visual studio 2013 redistributable package.
Improvements
- Added tooltips for Scattering Medium material.
- Added handle to Animation Timeline current time indicator line.
- Added hover state to Animation Timeline work area flags.
- Changed thumbnail size order in Configurator Wizard Layout section.
- Improved thumbnail sizes and margins in Presentation Mode.
- Now always calculating missing normals upon Import.
- Now uninstalling old (major) versions of KeyShot Viewer on update.
- UI improvements to KeyShot Viewer preferences
- Link Duplicate Materials message now showing when drag-and-drop onto the materials list or scene tree
Bug Fixes
- Geometry nodes were incorrectly executed when copy-pasting other materials in the scene.
- Environment switched back to startup when saving ksp of scene.
- Fixed crash with environment change after drag-and-drop an hdr or exr texture.
- Scrollbar blocked lock icons in Library>Colors.
- Scale reference geometry when imported into unit scene.
- ALT+Scroll wheel now correctly controls the perspective slider.
- Fixed inconsistency of locked list item icon color.
- Auto adjust width of material icons of Material Library to minimize right space waste.
- Strip labels from materials when dragging label-materials to label list.
- Disabling Frames Output in animation render grayed out the format, but it still used that format for the rendering.
- KeyShot failed to render Scenes with Studios containing model sets.
- Drag-and-drop Environment caused incorrect scaling.
- KeyShot crashed if the scripting console is opened with an install path containing special characters.
- Creo View Importer: cannot not import any type of Creo View files.
- Camera switch during an FBX animation caused KeyShot to crash.
- Importing two bips into the same scene caused crash when adding to queue or saving the scene as a bip.
- Setting up a XR on Mac locked the real-time view with XR settings.
- Crash when entering negative values as “Max Triangles” on the displacement node.
- Thumbnail names in older configurator scenes were cut off and blended with background.
- Mac application freeze when pressing “”don’t save”” upon saving with camera in unsaved state and GPU effects off.
- Geometry Nodes get discarded when dragging and dropping a Library Material into a Multi-Material.
- Rendering material preview was triggered too often.
- Show only on an animation folder hid all animations.
- Cloud Library did not respect Workspaces.
- Re-enabled older maya versions in Mac Importer.
- Luxion License server would attempt to always fix top hostname, didn’t work for triad setups.
- Queue thumbnails were not correct.
- Could not add ground plane to scene.
- Multi-Material had corrupt Sub-Materials.
- fbx export with diffuse UV mapped texture was mapped incorrectly.
- fbx import was missing diffuse textures.
- PSD 16 bit frame output defaulted to jpg extension.
- ‘Assign materials from Library’ did not assign materials correctly
- Copy pasting groups would add the group to root level if multiple model sets are active.
- Could not tell which is the active studio when opening a configurator.
- Make Pattern Order by Alpha-Numeric didn’t work.
- Now correctly deactivating Performance Mode ribbon button when lighting settings are changed.
- Every second update Cinema 4d plugin resulted in incorrect animations.
- Undo did not restore label size values.
- “Path” was ignored when rendering in the background via scripting.
- Fixed scene-specific crash when importing one .bip into another.
- Fusion 360 hidden objects were not hidden on import.
- Fixed error when importing CREO file with FRA animation.
- Using location property for color gradient texture now updates real-time view correctly.
- List covered buttons in split object surfaces.
- Now possible to use shift+arrow keys to select text on Mac.
- Replacing and existing label no longer resets the with-to-height ratio.
- Fixed crash when editing time in animation wizard if multi-selected animation in timeline.
- Fixed rash when switching animation type in animation wizard.
- 32 Bit PSDs showed as thumbnails in the Material Graph but were not visible in the real-time view.
- Drag and dropping the same texture twice caused unexpected behavior.
- Real-time View did not update with changes to Animation Properties.
- Moving high resolution PNG files with High DPI support enabled displayed a lag.
- Selection outline was incorrect for some geometry on Windows.
- ‘Copy to model set’ did not update the scene tree.
- Importing a Cube removed Group Levels if “add to group” was used to move a group.
- Removing a multi-material from a material set did not work in the configurator.
- Linking duplicate materials did not always work.
- Right click on material to upload to cloud did not show login dialogue if not logged in.
- Right click on multi-material in in-project material list no longer shows “create multi material”.
- When selecting floating license type the cancel option closed KeyShot.
- Multi-material changed name if a KeyShot 7 file is opened in KeyShot 8.
- “Would you like to restart” dialog was shown twice for resource folder changes.
- Fixed crash on rendering for very large resolutions with disabled graphics effects.
- Apply bump to labels was not working when used with shared surface node on multiple sub-materials.
- KeyShotXR Animation - Time range settings did not function.
- Work area duration and frames got set to entire duration values on scene updates.
- HD license on Mac was not possible to render.
- ‘Change floating server’ dialogue read information from currently connected server before reading the registry key.
- Reordering of model set, removed a model set.
- KeyShotXR touchscreen did not work using Firefox or Microsoft Edge.
- When activating Animation Wizard, animation type window appeared on 2nd screen.
- Window position for deactivation during uninstall was incorrect.
- Fixed issue with 1fps animation output.
- Could not drag and drop models onto Model Sets in the sidebar to copy.
- Duplicate materials were not linked if on different Model Sets.
- it was possible to enter negative values in the Flakes node settings.
- Control point IDs were incorrect after deleting a control point.
- In high DPI mode the HMD Viewer window was not filled.
- Now setting the correct original path for remapping textures when saving a .ksp.
- Fixed crash when importing .bip in certain cases when selection outline is shown.
- Fix to encode video script to include absolute path.
- Fixed crash when deleting specific Material Way on Mac.
- Fixed crash when double-clicking on Welcome Window on Mac.
- Fixed colors on exported STL models.
Known Issues
- Arrow icons in Walkthrough dialog have display errors when High DPI is enabled.
- Copy/Paste and Cut/Paste keyboard shortcuts are non-functional in the scene tree.
- “High DPI Support” causes color picker to read input incorrectly.
- Rendering with high Depth of Field values, under Custom Control option, causes labels to be stretched and pixelated.
- Caustics pass does not capture caustics on the ground.
- “Save Active Model Set” not reducing BIP file size right away.
- Scattering media and cutaway materials in the same scene will sometimes lead to undesirable results.
- UV mapped textures applied to NURBS objects in Rhino are not mapped properly.
- Panoramic Camera behavior is significantly different when “Use GPU (enable effects)” is disabled in Preferences.
- Measured material shows black spots in bump cavities at grazing angles.
- Cannot render a queue of multi-materials in the educational version.
- Installing “for everyone” breaks the Alembic (.abc) importer.
- Deleting animation associated to animation XR causes crash.
- Thumbnails shown in presentation mode overflow to other vertical panels after the user interface auto-hides.
- Multi-materials will sometimes appear in a presentation even when material ways are present.
- Configurator “UI Size” value input does not properly update UI size in Preview mode.
- Material and Studio thumbnails in the Configurator are low resolution.
- KeyShot Viewer’s vertical layout places the “powered by KeyShot” mark in the center of the scene.
KeyShot Cloud is an online library where you can download new resources, and share your own custom assets. Opening the KeyShot Cloud enables easy drag-and-drop downloading of new resources into your local KeyShot Library, and quick search features and filters to find the perfect resources for your scene.
The KeyShot Cloud is accessible directly from inside KeyShot. When a user is logged into the KeyShot Cloud, you may browse, download, and upload KeyShot resources. Currently supported KeyShot resources are: Materials, Backplates, Textures and Environments.
Download Keyshot
Rather than posting here, please share your resources on KeyShot Cloud. If you have shared a resource here in the past, open the corresponding scene in KeyShot and select Upload from the KeyShot Library Window after selecting the resource to upload.